
3D Artist – Skins
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in United States.
• Develop high-quality, realistic textures and skin variations for weapons and props, adhering to the established visual style of Oxide.
• Prepare and refine weapon and prop models for texturing, ensuring clean UVs and an appropriate asset workflow.
• Optimize textures and materials to guarantee outstanding performance on mobile devices.
• Collaborate closely with the art lead to uphold visual consistency across all skins and materials.
• Respond to feedback swiftly and effectively in a dynamic production environment.
• Work in conjunction with developers and technical artists to facilitate the smooth integration of assets into the game engine.
• Over 3 years of experience in 3D art.
• Strong understanding of realistic texturing, encompassing materials, roughness, dirt, and wear.
• Proficient in Substance Painter, Photoshop, and at least one 3D modeling software (Blender, Maya, or 3ds Max).
• Basic comprehension of optimization techniques for mobile platforms.
• Capability to adhere to art direction and adapt to an established visual style.
• Portfolio showcasing prop and weapon texturing (skins, materials, or similar projects).
• English proficiency at B1+ level and Russian proficiency at C1 level.
• Competitive salary.
• Remote work option.
• A dedicated and supportive team that values creativity and ownership.
• Opportunities for professional development.
• A culture founded on initiative, transparency, and collaboration.
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