
3D Artist – Scenery Team
Posted May 6

Posted May 6
• Create high-quality models of buildings, airport infrastructure, and environmental features utilizing photo and satellite references, charts, and blueprints.
• Develop realistic textures and materials employing industry-standard tools and workflows.
• Enhance asset performance across diverse systems through efficient UV mapping and LOD creation.
• Guarantee seamless integration of assets with the Microsoft Flight Simulator SDK and tools in accordance with internal documentation.
• Collaborate with the team to address technical and visual challenges during asset implementation.
• Adhere to internal standards and naming conventions to ensure consistency throughout projects.
• Proficient in 3D modeling with Autodesk 3ds Max, Maya, or Blender.
• Strong grasp of environmental modeling and texturing techniques, emphasizing realism and accuracy.
• Experience utilizing various types of reference material to replicate real-world locations.
• Knowledge of asset optimization, including the creation of LODs and texture atlases.
• Capable of working independently as well as collaboratively within a team environment.
• Proficient in English for all work-related communication.
• A monthly-paid, hourly salary.
• Opportunity to design intricate, visually stunning environments for a global audience in Microsoft Flight Simulator.
• A collaborative and supportive workplace culture.
• Ongoing learning and development opportunities in art and simulation technologies.
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