Remotery

3D Artist – Scenery Team

Posted May 5

This is a fully remote position, open to applicants in United States.

📋 Description

• Create high-quality models of buildings, airport infrastructure, and environmental features utilizing photo and satellite references, charts, and blueprints.

• Develop realistic textures and materials employing industry-standard tools and workflows.

• Enhance asset performance across diverse systems through efficient UV mapping and LOD creation.

• Guarantee seamless integration of assets with the Microsoft Flight Simulator SDK and tools in accordance with internal documentation.

• Collaborate with the team to address technical and visual challenges during asset implementation.

• Adhere to internal standards and naming conventions to ensure consistency throughout projects.


⛳️ Requirements

• Proficient in 3D modeling with Autodesk 3ds Max, Maya, or Blender.

• Strong grasp of environmental modeling and texturing techniques, emphasizing realism and accuracy.

• Experience utilizing various types of reference material to replicate real-world locations.

• Knowledge of asset optimization, including the creation of LODs and texture atlases.

• Capable of working independently as well as collaboratively within a team environment.

• Proficient in English for all work-related communication.


🏝️ Benefits

• A monthly-paid, hourly salary.

• Opportunity to design intricate, visually stunning environments for a global audience in Microsoft Flight Simulator.

• A collaborative and supportive workplace culture.

• Ongoing learning and development opportunities in art and simulation technologies.

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