Remotery

Technical Systems Designer

Posted Jun 20

This is a fully remote position, open to applicants in United States.

📋 Description

• Responsible for player progression, combat abilities, resource scarcity, and fundamental RPG systems.

• Create and prototype puzzles and minigames.

• Support the design of enemy behaviors and supplementary game systems.

• Implement gameplay features directly in the editor using Blueprint scripting, behavior trees, state machines, or other custom tools.

• Evaluate player-facing mechanics for clarity, balance, and scalability throughout the game.

• Troubleshoot and refine design-owned systems, identifying performance, UX, or logic issues before they hinder production.

• Uphold high standards of asset organization, naming conventions, versioning, and documentation.

• Collaborate effectively with team members and provide timely, constructive feedback on colleagues' submissions.


⛳️ Requirements

• Proven experience in designing intricate RPG systems as well as player perks and abilities.

• Background as a Technical Designer, Systems Designer, Gameplay Designer, or in a related role.

• Strong analytical skills with the capability to debug, optimize, and enhance design logic.

• An ego-free, highly motivated, action-oriented individual with a curiosity to learn and a growth mindset.

• Ability to navigate ambiguous and unstructured environments comfortably.


🏝️ Benefits

• Health insurance

• Flexible working arrangements

• Professional development opportunities

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