
Technical Artist – Animation
Posted May 6

Posted May 6
This is a fully remote position, open to applicants in Malaysia.
• Collaborate closely with animators, character artists, and gameplay engineers to ensure streamlined workflows and high-quality animated content.
• Convert the technical needs of the animation team into implementable solutions for engineering and pipeline teams.
• Identify and resolve intricate animation-related challenges such as rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance.
• Design, construct, and maintain modular rigs that are user-friendly for animators, applicable to characters, creatures, props, facial animation, and mechanical assets.
• Implement and enhance physics-based systems, including ragdoll configurations, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions.
• Create scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity.
• Integrate motion capture data, develop retargeting pipelines, and ensure consistent motion quality across various character sets.
• Develop and maintain tools, scripts, and automated pipelines that enhance animation productivity and asset quality.
• Construct validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets.
• Analyze and optimize animation systems, rig performance, runtime solvers, and physics setups to function efficiently within hardware constraints.
• Engage in cross-disciplinary research and development to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows.
• Proficiency in: Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)
• Strong understanding of runtime animation systems, rig solvers, and physics components
• Familiarity with shader scripting (HLSL/GLSL) is advantageous, especially for deformation or skinning R&D
• Expertise in Character & Creature Rigging
• Experience with Cloth / Hair / Ragdoll / Physics Setup
• Background in Animation Pipeline Development
• Knowledge of Procedural Animation & Secondary Motion
• Skills in Performance Profiling & Optimization
• Experience with Motion Capture Integration
• Competence in Tool & Workflow Development
• Only applicants with relevant working rights for Singapore, Malaysia, and Indonesia will be considered.
• Sponsorship and relocation are not included in this package.
• Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment: Keywords Studios is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws. If you require any adjustments during the process, please let us know in your application. We are committed to fostering a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We particularly encourage applications from candidates of underrepresented groups in the industry.
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