Remotery

Senior Technical Artist – PCG, UE5

Posted Jul 30

This is a fully remote position, open to applicants in Poland.

📋 Description

• Design and develop scalable PCG frameworks using Unreal Engine 5.

• Create production-ready procedural tools for the Level Art and Environment Art teams.

• Construct reusable procedural systems for biome population, vegetation placement, set dressing, road generation, and world composition.

• Specify technical requirements and generate implementation tasks for artists, designers, and engineers.

• Set procedural generation standards and establish best practices.

• Collaborate with Level Artists to enhance production workflows and increase iteration speed.

• Optimize procedural systems for projects based on World Partition.

• Evaluate performance, memory usage, and streaming behavior of the generated content.

• Document workflows, tools, and technical standards.


⛳️ Requirements

• At least 5 years of experience in the game development or CG industry.

• A minimum of 2 years of experience working as a Technical Artist.

• Advanced proficiency in Unreal Engine 5.

• Significant production experience with the UE5 Procedural Content Generation (PCG) Framework.

• Experience in creating artist-friendly procedural workflows and tools for Level Artists and Environment Artists.

• In-depth understanding of World Partition, Data Layers, HLOD, Streaming, and open-world production workflows.

• Strong grasp of environment optimization techniques and performance profiling.

• Experience in designing scalable content pipelines for expansive environments.

• Proficient in writing technical documentation and establishing technical requirements for cross-functional teams.

• Ability to work effectively with the Art, Design, and Engineering departments.

• Solid understanding of Unreal Engine rendering and content pipelines.

• Familiarity with Houdini and Houdini Engine for Unreal (strong plus but not mandatory).

• Experience with Geometry Script.

• Knowledge of Editor Utility Widgets and pipeline automation.

• Proficient in Blueprint scripting.

• C++ knowledge relevant to Unreal Engine workflows.

• Expertise in shaders, materials, and rendering optimization.

• Experience with Landscape, RVT, Foliage, Procedural Foliage, Splines, and World Building systems.

• Familiarity with Python scripting.

• Knowledge of Niagara and procedural VFX.

• Background in Environment Art production.

• Understanding of modular environment creation workflows and asset optimization.

• English proficiency: B1+

• Strong communication and teamwork abilities.

• Capability to gather production requirements and convert them into technical solutions.

• Strong sense of ownership.

• Analytical mindset and problem-solving skills.

• Ability to mentor artists and advocate for procedural workflows across teams.

• Flexibility and readiness to iterate on solutions based on project requirements.


🏝️ Benefits

• Competitive salary and performance-based incentives.

• Opportunities for professional development and skill enhancement.

• Flexible work hours and a supportive work environment.

• Access to the latest tools and technologies in game development.

• Collaborative team culture that values creativity and innovation.

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