
Senior Gameplay Engineer – Characters
Posted Jul 30

Posted Jul 30
This is a fully remote position, open to applicants in United Kingdom.
• Design and develop AI behaviors in Unreal Engine utilizing State Trees and Blackboards.
• Construct and refine Character, Camera, and Controls systems.
• Integrate AI seamlessly with other game systems to create an engaging and dynamic world.
• Share expertise, mentor, and assist colleagues in your field of specialization.
• Advocate for high engineering standards.
• Collaborate with engineers, designers, and artists to deliver outstanding player-facing features.
• Demonstrated experience in developing AI behaviors within Unreal Engine.
• A keen interest in the 3Cs (Character, Controls, Camera) and experience with Third-Person games.
• Proficient understanding of State Trees, Blackboards, Perception, and GAS.
• Excellent teamwork and collaborative abilities.
• Strong proficiency in C++ programming.
• Experience in identifying and resolving performance issues in UI and gameplay systems.
• Bonus Experience
• Familiarity with Unreal Replication.
• Background in cooperative or multiplayer character systems (including replication, prediction, and lag compensation).
• Exposure to AI-driven narrative or social simulation systems.
• Experience with systemic game design (emergent mechanics, simulation-driven environments, and sandbox titles).
• Competitive compensation package and equity options.
• Comprehensive private health insurance.
• Pension plan.
• Unlimited vacation days; we trust our team to manage their time!.
• Flexible remote work hours, provided that team members meet their deliverables.
• We are dedicated to continually enhancing our benefits and perks to support our team.
Insomniac Games
Komodo Co., Ltd.
Komodo Co., Ltd.
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