
Senior 3D Technical Artist
Posted May 6

Posted May 6
This is a fully remote position, open to applicants in Argentina.
• Collaborate with designers and other artists to define project requirements and timelines.
• Work alongside different teams to identify and resolve asset-related challenges.
• Develop prototypes and concept models to convey ideas and design intentions.
• Create high-quality 3D models, encompassing both organic and hard surface assets.
• Sculpt intricate assets.
• Refine and optimize meshes for real-time applications.
• Execute retopology and mesh optimization to guarantee performance in pre-rendered animation, real-time, or simulation environments.
• Conduct performance profiling and optimization to sustain frame rates and visual fidelity.
• UV map and texture 3D models with meticulous attention to detail.
• Develop materials and shaders for a variety of projects.
• Effectively light different scenes.
• Animate assets as necessary.
• Create and implement particle effects and simulations.
• Render still images and animations.
• Manage post-processing tasks.
• Ensure the quality of every output produced.
• Mentor junior artists and offer constructive feedback on their work.
• Proven experience working with diverse file formats and transitioning assets between them, including OBJ, FBX, CAD files, USD, and other proprietary formats.
• Experience in preparing, integrating, and optimizing assets for game engines, including Unity, Unreal Engine, and Omniverse, with the ability to adapt to new engines as required.
• Experience with virtual reality (VR) or augmented reality (AR) projects.
• Proficiency in rigging and skinning characters for animation.
• Familiarity with real-time rendering techniques and optimization methods.
• Knowledge of cross-platform development and optimization for various devices.
• Remote work opportunity
• Flexible working hours
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