Remotery

Senior 3D Environment Artist

Posted May 5

This is a fully remote position, open to applicants in Ukraine.

📋 Description

• Develop props and modular environment kits (architecture) to meet level art requirements;

• Ensure that assets adhere to visual guidelines, scale, and performance standards;

• Collaborate with level artists to ensure that kits are effective and reusable;

• Maintain consistency in materials and detail levels;

• Translate concept art and asset briefs into 3D environmental assets;

• Build props and modular kits using Blender;

• Import and configure kits and assets within the game engine;

• Establish stylized, semi-procedural materials;

• Optimize and refine tasks for existing assets;

• Liaise with art and design teams to ensure visual consistency and gather feedback.


⛳️ Requirements

• Strong proficiency in modeling and texturing software (e.g., Blender, Maya, 3ds Max, Substance Painter). Experience with Blender is preferred;

• Familiarity with stylization principles in game art;

• Capability to produce high-quality, optimized assets for real-time environments;

• Knowledge of modular environment design principles;

• Experience with a contemporary game engine (Unreal, Unity, CryEngine, Lumberyard, etc.);

• Ability to communicate effectively with individuals from diverse cultural backgrounds;

• Competence in processing feedback and identifying key points;

• Strong time management skills and ability to meet deadlines;

• Open-mindedness and eagerness to learn new tools and workflows;

• Proactive and solution-oriented approach;

• Proficient in English (minimum B1 level, both spoken and written) for daily team and customer interactions.


🏝️ Benefits

• Medical insurance

• Support for employees during power outages to ensure continuous work, both in-office and remotely for those outside the Kyiv region;

• Flexibility for remote work and adaptable schedules using corporate equipment;

• Opportunities to participate in corporate social responsibility (CSR) initiatives.

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