Remotery

Junior 3D Environment Artist

Posted May 6

📋 Description

• Developing photorealistic assets that align with the standards of contemporary AAA projects

• Preparing assets for game engines and ensuring their proper functionality in real-time

• Collaborating closely with technical artists and game designers

• Creating and configuring materials, tiles, and decals

• Working with high-poly photogrammetric objects

• Optimizing performance and resolving bugs


⛳️ Requirements

• A relevant higher education or a minimum of 1 year of experience as a 3D artist

• Basic knowledge of the following processes:

• - Low-poly and high-poly creation (Blender, Maya, ZBrush, 3ds Max)

• - Understanding of the PBR pipeline

• - UV mapping

• - Baking maps such as normal and AO

• - Texturing using Substance Painter

• Experience collaborating with artists, designers, and technical experts

• Strong problem-solving abilities and meticulous attention to detail

• Willingness to learn new tools and technologies

• Proactive, independent, and inquisitive

• Language: Basic proficiency in English; additional languages are a plus


🏝️ Benefits

• Equal Opportunity Employer

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