
Hair Artist
Posted Jul 30

Posted Jul 30
This is a fully remote position, open to applicants in Canada.
• Design high-quality real-time hair, fur, eyebrows, eyelashes, facial hair, and other grooming elements for both main and supporting characters.
• Create hair grooms that accurately reflect the desired style, silhouette, and personality of each character.
• Work closely with Character Artists and Art Directors to achieve the expected visual quality and artistic vision.
• Optimize hair assets to comply with performance, memory, and platform specifications while maintaining visual integrity.
• Integrate and fine-tune hair assets within the game engine, ensuring proper functionality with shading, simulation, and animation systems.
• Collaborate with Technical Artists to tackle technical challenges related to grooming workflows, shaders, simulation, and rendering.
• Ensure consistency across multiple characters while accommodating a diverse range of hairstyles and artistic styles.
• Diagnose and resolve issues related to deformation, physics, LODs, and asset implementation.
• Contribute to the ongoing enhancement of grooming workflows, documentation, and production pipelines.
• Extensive professional experience as a Hair Artist, Groom Artist, or Character Artist with a focus on hair for AAA console or PC games.
• Strong portfolio showcasing realistic or highly stylized real-time hair creation across various characters.
• In-depth understanding of hair grooming principles, including shape, flow, layering, and silhouette.
• Proficiency with industry-standard grooming tools such as XGen, Ornatrix, Houdini, Blender Hair, or similar software.
• Experience creating real-time hair cards and/or strand-based hair based on project needs.
• Solid grasp of hair textures, shaders, materials, transparency, and rendering techniques.
• Experience implementing hair assets within contemporary game engines like Unreal Engine or Unity.
• Good knowledge of optimization techniques for real-time character rendering.
• Excellent communication skills with the ability to collaborate effectively within multidisciplinary and distributed teams.
• Self-driven, organized, and capable of managing tasks independently.
• Desirable
• Experience in launching one or more AAA titles featuring high-quality digital characters.
• Familiarity with strand-based grooming workflows in Unreal Engine 5.
• Knowledge of hair simulation, cloth simulation, and character rigging processes.
• Experience creating fur or creature grooms.
• Understanding of scan-based character pipelines and physically based rendering workflows.
• Experience mentoring artists or contributing to grooming standards and best practices.
• Competitive salary and benefits package.
• Opportunity to work on cutting-edge projects with a talented team.
• Continuous learning and professional development opportunities.
• Flexible work environment and work-life balance.
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