
Gameplay Designer, Creatures
Posted Jul 23

Posted Jul 23
This is a fully remote position, open to applicants in United States, +1 more state.
• Develop, iterate, and sustain creature behaviors and abilities for both combat and non-combat scenarios within an online multiplayer setting.
• Take ownership of the implementation and ongoing maintenance of creature behaviors utilizing Unreal Behavior Trees and Blackboards, from initial prototyping to final polish.
• Work collaboratively with engineers, artists, animators, and audio designers to enhance the player experience through your creature designs.
• Be responsible for creatures, their abilities, and behaviors while ensuring alignment with gameplay design and leadership directives.
• Partner with cross-disciplinary teams to ensure creature design is consistent with artistic vision, narrative, core gameplay mechanics, and technical specifications.
• Balance and fine-tune difficulty and behavior to craft compelling encounters for multiplayer scenarios.
• Champion the player experience by ensuring creature interactions are enjoyable, unexpected, and memorable.
• Collaborate with the Animation team to refine movement sets and provide pathfinding logic that ensures locomotion feels grounded and purposeful.
• Serve as a vital link between Art/Animation and Engineering to resolve visual state logic issues and enhance creature performance.
• A strong understanding of how players engage in multiplayer gameplay to create captivating and engaging creatures (and their behaviors) that enhance the player experience.
• Excellent collaboration skills with the capability to articulate ideas clearly and concisely.
• Strong playtesting and iteration practices to uphold creative objectives while considering how design choices influence player interactions and relationships.
• Significant experience with Unreal Engine, particularly with Unreal Engine Behavior Trees, Blackboards, and Blueprint Scripting (Bonus Points).
• Familiarity with and a solid understanding of the Gameplay Ability System (GAS) in Unreal Engine (Bonus Points).
• A passion for ecological design, systemic worldbuilding, or player-driven emergent gameplay (Bonus Points).
• A love for and comprehension of the animal kingdom, creature biology, and natural ecosystems (Bonus Points).
• Competitive Salaries and Pay Transparency
• Stock Options
• Medical, Dental, and Vision Coverage (100% for Individuals and 90% for Dependents)
• Life Insurance, Short Term & Long Term Disability, and various other benefits
• 401k contributions (USA) / RRSP plan + DPSP contributions (Canada)
• Paid Parental Leave
• Biannual Company Retreats
• Continued Education Allowance
• A fully-distributed studio across North American Timezones (US & Canada)
Insomniac Games
Komodo Co., Ltd.
Komodo Co., Ltd.
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