
Environment Artist – GameSim
Posted 1 hour ago

Posted 1 hour ago
This is a fully remote position, open to applicants in Mexico.
• Develop exceptional 3D environment art, props, modular assets, materials, set dressing, and world-building content across diverse visual styles.
• Utilize concept art, reference materials, style guides, blockouts, client direction, or ambiguous creative briefs to deliver clear and refined outcomes.
• Construct, assemble, and integrate assets and environments within Unreal Engine, focusing on composition, readability, performance, and technical specifications.
• Support the entire environment art pipeline, encompassing modeling, UV mapping, baking, texturing, material creation, optimization, engine integration, and final enhancements.
• Evaluate artwork from internal colleagues, partner studios, or external vendors, offering clear, constructive, and actionable feedback.
• Assist in translating broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria for artists to implement.
• Aid in maintaining visual consistency across assets, scenes, and artists by helping to establish quality standards, style expectations, and review criteria.
• Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across various studios and time zones.
• Proactively identify production risks early, including unclear direction, workflow gaps, quality concerns, technical limitations, or scheduling issues.
• Contribute to enhancements in workflow and pipeline that enable the team to operate more efficiently and consistently.
• Document processes, best practices, feedback, and workflow guidance as needed using tools like Confluence, Miro, or Jira.
• Balance visual quality, production efficiency, and performance requirements while addressing the needs of each project.
• 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or a similar position in gaming or real-time production.
• At least one released game or a comparable real-time interactive project.
• A strong portfolio showcasing high-quality environment art, world-building, prop creation, materials, and/or scene assembly.
• A keen artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
• Capability to work across various visual styles, from realistic to stylized, based on project requirements.
• Experience in creating both standalone assets and assembled environments/scenes.
• A solid grasp of the entire environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
• Professional experience with Unreal Engine.
• Proficiency in common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, and Photoshop.
• Practical knowledge of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
• Excellent communication skills, particularly in providing feedback, clarifying direction, documenting decisions, or deconstructing complex issues.
• Ability to transform vague or high-level direction into clear, actionable tasks.
• Comfortable collaborating with artists, leads, producers, and cross-disciplinary partners.
• Capable of giving and receiving feedback in a professional, clear, and constructive manner.
• Strong ownership, follow-through, and problem-solving capabilities.
• Interest in progressing into broader leadership roles over time.
• Collaborate with dynamic individuals in the gaming industry.
• Be part of a company that offers opportunities for upward career growth.
• Enjoy the flexibility of working fully remote.
• Comprehensive statutory benefits including social security, 12 days of annual leave, a 30-day Christmas bonus, and a 25% vacation premium.
• After 3 months: Access to major and minor medical insurance.
• Savings fund.
• Grocery vouchers worth $1244.88 MXN.
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