Remotery

Animator

atKeywords StudiosRemoteJP flagJapanFreelance3D ArtistMid-levelSenior

Posted Jul 27

This is a fully remote position, open to applicants in Japan.

📋 Description

• Create top-notch keyframe and/or motion capture animations for characters, creatures, vehicles, and gameplay systems.

• Develop expressive and believable movements that enhance gameplay responsiveness and support narrative objectives.

• Produce refined animation cycles, including locomotion, combat, traversal, facial animation, cinematic performances, and interactive sequences.

• Ensure consistency in animation style, quality, and performance throughout the project.

• Implement and fine-tune animations within game engines such as Unreal Engine or Unity.

• Diagnose and resolve animation-related issues concerning rigging, blending, state machines, and gameplay integration.

• Collaborate closely with design, engineering, cinematic, audio, and art teams to fulfill gameplay and storytelling goals.

• Engage in creative reviews, sprint planning, and milestone deliverables.

• Offer ideas to enhance animation pipelines, workflows, and overall player experience.

• Work alongside technical artists and programmers to guarantee animations comply with engine and performance standards.

• Optimize animation assets for runtime performance and memory limitations.

• Assist with motion capture sessions, including cleanup, retargeting, and implementation.

• Maintain organized source files and documentation in line with studio standards.

• Stay updated with the latest animation techniques, tools, and industry trends.


⛳️ Requirements

• Bachelor’s degree in Animation, Game Art, Fine Arts, Multimedia, or relevant industry experience.

• Experience in shipping at least one AAA, AA, or commercially released game title.

• Advanced knowledge of animation principles, including timing, weight, posing, spacing, and body mechanics.

• A strong portfolio or demo reel showcasing high-quality gameplay and cinematic animation work.

• High proficiency in industry-standard software such as Autodesk Maya, MotionBuilder, Blender, or similar tools.

• Experience in implementing animations in Unreal Engine, Unity, or proprietary engines.

• Understanding of rigging constraints, animation systems, and technical pipelines.

• Excellent communication, collaboration, and feedback skills.

• Strong problem-solving and organizational capabilities.

• Proficient in Japanese with a strong command of English language skills.


🏝️ Benefits

• Flexible work arrangements

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