
3D Character Rigging Artist, Freelancer
Posted May 6

Posted May 6
This is a fully remote position, open to applicants in Poland.
• Become a part of our innovative team as a freelance 3D Character Rigging Artist.
• Focus on Metaverse initiatives, virtual production services, and digital offerings.
• Work in tandem with fellow artists and team members to ensure the delivery of high-quality content.
• Demonstrated experience as a 3D Character Rigging Artist within the post-production or animated commercials sector, or a related field.
• Expertise in industry-standard software, including Maya, 3ds Max, or similar tools.
• Familiarity with importing Blendshapes into Unreal Engine.
• Strong grasp of anatomy, kinematics, and deformation principles.
• In-depth knowledge of rigging techniques for bipeds, quadrupeds, and intricate creatures.
• Experience with scripting and automation tools (Python, MEL, etc.) for rigging processes is advantageous.
• Capability to work effectively in a collaborative team environment while communicating ideas and solutions clearly.
• Keen attention to detail and a commitment to delivering high-quality outcomes within project deadlines.
• Attractive salary complemented by project-based bonuses.
• A contemporary indie-style studio that promotes a relaxed environment while engaging in groundbreaking metaverse projects.
• Chance to collaborate with international teams and play a role in the rapidly growing metaverse sector.
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