
3D Character Artist – Junior, Intermediate, Senior, Principal, Lead
Posted May 6

Posted May 6
This is a fully remote position, open to applicants in Malaysia.
• Collaborate with our team and project stakeholders to create visually accurate and engaging assets.
• Design compelling characters by applying strong artistic fundamentals and diverse knowledge of various disciplines and software.
• Work closely with multiple disciplines to design, plan, and determine precise production estimates.
• Ensure the delivery of a character that feels convincingly real to elicit an emotional response from players.
• Possess strong interpersonal, communication, and teamwork skills.
• Proficient in 3D software such as Pixologic ZBrush, Autodesk Maya, 3ds Max, Blender, etc.
• Skilled in 2D software including Adobe Photoshop, Substance Painter, Designer, etc.
• Familiarity with Unreal Engine 4 and/or 5.
• Experienced with Version Control Software like SVN, Git, Perforce, etc.
• Knowledgeable in Game Art Asset Pipeline, including High-Poly, Low-Poly, and Baking processes.
• Experience in both Traditional and Agile work environments and methodologies.
• Strong observational skills for translating 2D concepts and designs into 3D assets.
• Ability to comprehend complex multi-state designs for assets requiring animation.
• Capable of self-assessing, profiling, improving, and optimizing 3D assets in-game.
• Well-versed in the typical game development cycle.
• Proficient in English, both written and verbal.
• Experience in Cloth Simulation and/or Sculpting.
• Background in Character Prop Development, including Weapons, Armor, Skins, etc.
• Knowledge of PBR (Physically Based Rendering) Texture Workflows.
• Experience in Stylized/Hand Painted Development.
• Competitive Salary
• Flexible Working Hours
• AIA Health Insurance (with a panel of doctors)
• Clear Career Development pathways
• 14 Days Annual Leave + 2 Days Year on Year (capped at 24 days)
• Remote/Hybrid Working Option
• Relocation Assistance & Visa Sponsorship
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