Remotery

3D Character Artist

Posted May 6

This is a fully remote position, open to applicants in Malaysia.

📋 Description

• Striving for excellence in all deliverables.

• Operates efficiently and effectively within the technical limitations of production.

• Produces high-quality artwork that meets or surpasses studio standards.

• Regularly updates the Lead Artist on the progress of tasks.

• Seeks guidance and approval from the Lead Artist as necessary for tasks, project initiatives, and milestones.

• Proactively manages personal time and informs Managers and Lead Artists ahead of potential roadblocks and challenges.

• Continuously hones artistic skills and learns new software and in-house tools.

• Actively contributes to fostering a positive team atmosphere.


⛳️ Requirements

• Full proficiency in the software packages and tools relevant to the gaming industry listed below.

• 3ds Max/Maya.

• Substance Painter.

• Zbrush.

• Photoshop.

• Understanding of PBR workflow.

• Surface familiarity with the following software and tools.

• Blender.

• Intermediate proficiency in these tools:

• Unreal Engine Character Setup.

• Unreal Engine Rendering (Lighting, Rendering).

• Highly skilled in one of the following areas and/or intermediate in all:

• Human Anatomy.

• Creature Anatomy.

• Hard Surface Modeling.

• Cloth Sculpting or Simulation.

• A strong passion for game development.

• Expertise in Game Engine technologies such as Unreal, including asset integration.

• Experience with the game art asset pipeline, including high-poly and efficient game-ready low-poly modeling, texturing, and baking.


🏝️ Benefits

• Flexible working hours.

• Paid time off.

• Health insurance coverage.

• Opportunities for career development.

• Relocation assistance available.

• Enjoyable game nights!

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