Remotery

Lead Software Engineer, Original Game – Unreal Engine 5

atBlackbird InteractiveRemoteCA flagCanadaFull-timeGame EngineerSenior$136k – $170k/year

Posted 4 days ago

This is a fully remote position, open to applicants in Canada.

📋 Description

• Serve as the initial engineer on the project - establish pipelines and workflows for both engineering and art, select appropriate technologies, and guide artists and designers to meet project objectives.

• Direct the technical strategy and execution of essential gameplay and runtime systems within the engine.

• Collaborate closely with design and content teams to create high-quality and enjoyable experiences.

• Promote engineering excellence throughout gameplay code, focusing on performance, maintainability, extensibility, and readiness for production.

• Set up engineering best practices for Unreal Engine 5 development, including standards for code reviews, debugging workflows, profiling techniques, and technical planning.

• Work alongside technical leadership to assess risks, define implementation strategies, and ensure that engineering efforts align with project goals and timelines.

• Guide engineers through design reviews, practical problem-solving, and everyday technical support. Play a role in hiring, onboarding, and enhancing the overall quality of the team.

• Communicate effectively with stakeholders regarding technical limitations, trade-offs, dependencies, and execution strategies.


⛳️ Requirements

• Over 5 years of professional experience in game development, showcasing technical leadership through project ownership, mentorship, and the establishment of engineering standards.

• Significant professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization.

• Enjoy taking on a variety of roles, actively engaging and addressing challenges across the entire engineering spectrum, including engine, gameplay, build systems, and automation.

• Possess extensive experience in building and maintaining gameplay systems that are responsive, scalable, and user-friendly for designers.

• Comfortable working across system boundaries, collaborating with various disciplines, and balancing immediate production demands with long-term technical sustainability.

• Exhibit a strong sense of ownership, practical decision-making skills, and a commitment to enabling teams to operate efficiently under production constraints.


🏝️ Benefits

• Flexible work arrangements

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